F.E.N.R.I.S. Battlesuit
The
F.ully
E.nvironmental
N.ova
R.esponse &
I.nitiative
S.uit

  has been developed to respond to the increasing worries of security forces who feel unable to keep up with the increasing pressures of having to deal with superpowered nova troublemakers.  While hiring a nova to deal with another nova is an accepted practice that does not make up for the time that your hired gun can't be there patrolling the streets, keeping his eye on every detail of your business.  We also understand that there are those who would rather not rely on novas altogether.  The F.E.N.R.I.S. addresses those needs.  Built of the finest materials that the nova age can produce each suit can give its wearer the ability to subdue all but the most extreme nova threats.  In groups the intimidation factor alone can be used to avoid incidents that would otherwise escalate into open confrontation.
  With Quantum bonded armor that surpasses the best alloys for endurance and lightness the F.E.N.R.I.S. is also there to insure the survivability of its occupant.  And with engines the size of molecules powering its articulation the F.E.N.R.I.S. is capable of equalling many novas in the strength department.  As a bonus this allows the user to carry armaments capable of hurting even battle hardened nova Elites.

Game Statistics:
• Armor:  [16] 8
• Strength Effect:  [8]
• Speed:  25 (30 kmph)
• Power supply:  Neutron Battery, 48 hours
• Sensor:  (4)
• Resources:  ••••• ••
  The suit has a Hardened Armor rating of [16].  This armor rating can soak Aggravated damage, damage adds and cannot be reduced by Armor Piercing attacks.  It also has a Soft Armor rating of (8) Which can soak Bashing and Lethal damage but which can be reduced by Armor Piercing attacks and cannot soak Aggravated damage.
  The suit has a Strength effect of [8] which provides a damage add of [8] to all melee attacks and allows the wearer to lift 1.6 tons (3,200 lbs).  This is in addition to the user's own strength.
  The user can run with the suit at 25 meters per turn or 30 kmph outside of combat for the life of the battery.  To Sprint the wearer uses his own Sprinting speed.
  The power supply is a Neutron Battery.  Captured particles without Electrons are kept in a tight Quantum well.  Once the well is opened to the outside the rush of free electrons gives the battery it's power.  As electrons rush in to hook up with the electron deficient atoms, the complete atoms are pushed out in a continuous cycle until the battery is depleted.  Full depletion takes over 60 hours but practical battery life is around 46-50 hours.  Novas with Absorption can extract 8 Health Levels worth of energy each turn depleting the battery in 51 to 60 turns.
  The F.E.N.R.I.S. has a sophisticated sensor suite that can act as Low-light, Infrared, Radar and Sound pickup.
  Other Systems: The Battlesuit also has a broadband military radio with Microwave, AM and FM frequency with secure encryption.  To defend against bacteriological attack it has an air filtration system and full environmental seal.  The integrated oxygen cell can provide air for one hour of full environmental protection.  For ECM and radiation attacks use the Hardened Armor rating of the suit to resist.  Another option not present in the public model is a Quantum barrier projector.  A small accelerator that releases random particles into the confines of the Quantum bonded armor plates. The Quantum barrier projector increases the difficulty of all Quantum Powers used against the suit and its wearer by +3.