Nova Name: Captain Jack Gallows
Real Name: Gregory Jackson Phillips
Eruption: Threatening Situation
Nature: Bravo
Allegiance: DeVries
Concept: One Man Navy
Background:
Captain Jack is what people in the Elite business call a Complete Package. He can handle most any situation from the diplomatic to full scale armament engagements. His combination of raw power, intelligence capabilities, strategy planning, wit and charm combined with his ability to endure on the battlefield make him one of the most sought after nova Elites even though he has never killed an enemy nova.
When Captain Jack Gallows erupted he was a 98 year old retired naval officer of the British Fleet living out his retirement in South Africa. Vocally anti-racist in a country where whites were expected to ignore the situation, it is ironic that his eruption came about when he was assaulted by a group of black youths who didn't look past the fact that he was a well-to-do white man in a black neighborhood. Gregory J. Phillips was visiting a free clinic run by Protestant Missionaries which he donated to frequently. When the attack began Phillips tried to escape on foot but was soon at the mercy of his attackers. They beat him severely and then threw him into a river. He would have died but for his eruption. When he awoke later he was being hailed by the coast guard demanding to know his registry and port of origin. They were understandably upset to have an armed warship suddenly appear on their shores with no identifying markers. That was also how he found out that he could perceive and emit radio waves.
Captain Jack Gallows was one of the first novas to appear. Had the Galatea pulse passed through him a few minutes later he would have been dead. As a result he spent most of the early part of the decade of '00 in Britain as a test subject. Even after it was ascertained that his state wasn't permanent and that he could become less massive he still didn't find welcoming arms in the United Kingdom due to his strange and intimidating appearance.
A personal friend of the elder DeVries, Captain Jack Gallows found ready employment in the fledgling organization when the doors at Utopia and the British Royal Navy were being closed due to his extreme appearance. The Captain is credited with the many innovations in nova proxy warfare that changed the face of warfare in the 21st century. His genius for tactics and strategy made him a key man in DeVries mercenary field. He also trained several well known novas such as Tötentaz and Pursuer. However he himself kept his distance from the bloody battlefields of Africa, concentrating on his own area of expertise, the south of Asia. Particularly the seas around Hong Kong and Polynesia.
Captain Jack Gallows is a consummate gentleman and an impressive figure standing over ten feet tall even when not transformed. When he transforms he becomes a 80 foot steel warship with an 23 foot beam and 45 feet at the mast. In warship guise he weighs in at around 12,000 tonnes. He bristles with guns and missile pods which he uses to good effect in battle. When not transformed he looks like a steamworker's vision of a robot. The unusual form is due to his many and extremely physical powers. His cannons are actually hollow spines formed from his body and the missile pods are mounted on articulated emplacements that are attached to his metal skin. He uses controlled bursts of Kinetic Discharge to control and fire his armaments. It's important to remember that Captain Jack can't fabricate his own ammunition from thin air. This means that every time he transforms he needs to be supplied with weapons which he can do in about thirty minutes thanks to automation. His weapons of choice are 30mm cannon, Artillery and SAMs. However if he doesn't have a supply of ammunition handy he can still lob any projectiles he happens to find using Kinetic Discharge. Since he can't really use the gun sights or targeting mechanism of any of his missile pods or cannons he has to calculate trajectories and targeting in his head, which is why he relies heavily on his Mathematical Savant Enhancement and his ESP power. His ESP works like radar instead of traditional ESP. It gives him exact location and speed of objects and people which is perfect for Artillery and Gunnery targeting. However he can't see around objects with his ESP or use it to hear what people are saying.
When he's not transformed he uses a stylized titanium anchor to fight with. It weighs two and a half tons and its sharp hooks make it a very intimidating weapon. However it's too massive for him to attune so he can't use his full strength with it, which suits him fine since he carries it mostly to intimidate his adversaries.
Captain Jack Gallows was the first nova to register his name with an international registry, he registered as an ocean going vessel under the name Captain Jack Gallows. He carries his ship registry out of Cambodia which permits him to carry weapons and is an open registry which allows him to register as a special purpose ship. This allows him the freedom to go about his job when transformed into a massive warship. The identifying marks themselves are painted on his skin which he then attunes during transformation.
Captain Jack has working deals with many southeast Asian countries and corporations. His primary role is that of a defender of coastal and naval interests. Sometimes he employs gunboat diplomacy (pardon the pun) to get what his employers want, but mostly he discourages rival concerns from attacking his clients assets by demonstrating a willingness to remain in the fray until the end. A prime example of this was his engagement in the Hong Kong harbor with five novas working with pirate consortiums. These novas had a simple job, eliminate Captain Jack so that the pirates and smugglers with ties reaching back to the Yakuza in Japan and the Heaven Thunders Triad in China could continue to prey on the poorly defended shipping lanes out of Victoria. Captain Jack used artillery cover to force the novas away from the harbor and then engaged them on the sea where he wore them down until they could no longer continue to fight. All five surrendered when faced with the prospect of battling without the juice to fuel their powers.
Roleplaying Notes:
Captain Jack keeps a jovial attitude even when he's being pounded by air to sea missiles or when some upstart nova with a chip on his shoulder spills his drink all over his boots. His name might be an euphemism for death but Captain Jack is far from being the death dealing psychopath that people expect of an Elite. In fact he has a way of dealing with confrontations that cause a minimal amount of harm to his opponents. He divides his attacks into 'engagements' which are designed to test the damage capability and resiliency of his opponents. After that he proceeds to wear them down until they can no longer fight. In all he has a very impressive track record for an Elite that doesn't kill his adversary when he can avoid it. And so far he hasn't been forced to do so.
In his personal dealings he's very polite and tends to laugh off the rudeness of young people. He's lived through two world wars and taught at the Naval academy for nearly twenty years. He has something that precious few novas have and almost no Elites posses. Patience. He's been a nova since day one and ever since then he has dedicated himself only to improving himself and finding ways to outlast the competition.
Attributes:
Strength: 5, Dexterity: 4, Stamina: 5, Perception: 5, Intelligence: 4, Wits: 5, Appearance: 3, Manipulation: 4, Charisma: 4
Abilities:
Brawl: 5, Might: 5, Athletics: 4, Drive: 2, Firearms: 4, Gunnery: 5,
Heavy Weapons: 4, Melee: 5, Pilot: 3, Endurance: 5, Resistance: 5, Artillery: 5,
Awareness: 3, Investigation: 4, Navigation: 4, Academics: 5, Bureaucracy: 3, Computer: 4, Engineering: 4, Linguistics: 4, Medicine: 3, Science: 2, Survival: 2, Arts: 2, Tactics: 5, Intimidation: 5, Style: 2, Diplomacy: 5, Interrogation: 4,
Streetwise: 2, Subterfuge: 3, Command: 4, Etiquette: 3, Instruction: 4
Backgrounds:
Allies: 5, Attunement: 5, Backing: 4 (DeVries), Contacts: 5 (Southeast Asia and Australia), Followers: 4 (Dock crew and artillery experts), Influence: 3, Node: 2, Resources: 4
Mega Attributes:
Mega Strength: 4 (Irresistible Force, Lifter)
Mega Dexterity: 2 (Accuracy)
Mega Stamina: 5 (Adaptability, Durability, Hardbody, Resiliency, Tireless)
Mega Perception: 2 (Electromagnetic Vision, Hyperenhanced Hearing)
Mega Intelligence: 2 (Mathematical Savant, Tactical Prodigy)
Mega Wits: 3 (Discern, Multitasking)
Mega Appearance: 2 (Face of Terror, First Impression)
Mega Manipulation: 2 (Overwhelming Question)
Mega Charisma: 2 (Commanding Presence, Dreadful Mien)
Advantages:
Willpower: 8, Quantum: 4, Taint: 5, Quantum Pool: 46, Initiative: 17
Quantum Powers:
Armor: 5 (Superheavy)
Bioluminescence: 4
Body Modifications: Dispersed Organs (Targeted attacks do no extra damage), Extra Health Levels (+15 Bruised, +8 Maimed), Hollow Spines (Guns and cannons)
Bodymorph/Steel: 5 (Growth: 4, Hypermovement/Water: 1; Strength: Permanent Duration)
Density Increase: 4 (Extra: Extreme Density; Strength: Permanent Duration)
ESP: 5 (Extra: Distant Scan; Weaknesses: Directional, Line of Sight, Single Sense [Sight]; Strength: Maintenance Duration)
Invulnerability: 3 (Extra: Broad Category - Biological Attacks)
Invulnerability: 4 (Extra: Broad Category - Physical Attacks)
Kinetic Discharge: 4
Sensory Shield: 4
Aberrations:
Bulging Muscles, Steel Skin
Health levels:
Bruised x19 (x25*), Hurt, Injured, Wounded (x3*), Maimed x9, Crippled, Incapacitated, Dead
* Bodymorphed
Discern - This Enhancement allows the nova to realize when he is being manipulated by social means and ignore such chicanery. When activated the nova rolls Wits + Mega Wits and subtracts the result from any attempt to sway him through the use of Mega Social Attributes and Enhancements for one scene.