Pillars of Faith by William Adams  

Pillars of Faith



Cohesion Control

     Level:  2
     Quantum Minimum:  2
     Dice Pool:  Stamina + Cohesion Control
     Range:  Self
     Area:  N/A
     Duration:  Maintenance
     Effect:  Allows the nova to control the cohesion of the molecules that make up his body.
     Multiple Actions:  Yes
     Description:  With this power the nova can affect the amount of consistency that exists between his molecules.  With a few successes the nova can appear to be boneless as the nova's body can stretch and bend in remarkable shapes and becomes increasingly liquid in consistency with more successes.  For feats of elasticity and bending the Storyteller should assign a standard difficulty with the player rolling Stamina + Cohesion Control to over come it.  This power is similar to Density Control (Decrease) but serves a different function.
     Each success on a Cohesion Control + Stamina roll allows the nova to convert one level of Lethal damage from a physical attack into Bashing damage.  The nova can choose to make this roll before or after damage is rolled.  And if the number of successes to convert Lethal damage to Bashing damage exceeds the total damage of the attack then the extra successes negate damage at the rate of one health level per success.  Alternately the successes can be used to reduce the effects of Armor Piercing attacks.  Armor Piercing attacks depend on overcoming hardened defenses by concentrating power on single spot.  As a 'soft' target the nova with Cohesion Control can disperse the energy of an Armor Piercing attack over a larger area or allow it to pass through without resistance.  This works equally well for Physical and Energy attacks.  Each success counts as one less success for the Armor Piercing attack.  In other words an Armor Piercing attack that would reduce soak by 12 with six successes could be countered by a Cohesion Control roll with six successes.  The nova would still take damage as normal from an attack with 5+ successes on the attack roll, but at full soak for that attack.
     Each level of Cohesion Control adds one extra die for Contortionism rolls and some Athletics activities where it would be appropriate, including dodges in melee combat.  Cohesion Control also allows the nova to stretch his body beyond normal but as the limbs attenuate so does the strength of the physical attacks the nova can make with those limbs.  The nova can stretch (Quantum) + (2 per success) meters.  However the physical damage pools of the nova are reduced one per three meters he has stretched himself.  Reduce automatic damage first before reducing damage dice just as if it were soak.


All Images are Copyright © 2002 William Adams and cannot be reproduced without permission.
Some Characters are inspired by the TV show Buffy The Vampire Slayer and their use here does not represent a challenge to any pre-existing copyrights or trademarks.
Warning: This comic may include adult situations and suggestive dialogue not suited for minors.

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